Florian Brühlmann
Data Science & AI · Human-Computer Interaction · PhD
I turn data into decisions. With a PhD in Human-Computer Interaction and hands-on experience across data science, BI, and AI strategy, I help life sciences organizations cut through complexity — implementing systems that work for people and building analytics infrastructure that drives measurable business impact.
Business Intelligence & Analytics AI Strategy & Implementation Data Science Human-Computer Interaction Methods & Open Science
Experience
- 2024 – Data Insights Lead Industry
- 2019 – 2023 Head of HCI Research Group University of Basel
- 2018 – 2019 Senior Research Associate & Blended Learning Coordinator University of Applied Sciences and Arts Northwestern Switzerland FHNW
- 2016 – 2019 Research Associate & PhD Student, HCI Research Group University of Basel
- 2016 – 2018 Statistician University of Applied Sciences and Arts Northwestern Switzerland FHNW
- 2014 User Experience Research Assistant Google
Publications
47 publications · CHI · FAccT · Behavior Research Methods · CHI PLAY · IJHCS
2025
To trust or distrust AI: a questionnaire validation study
Proceedings of the 2025 ACM Conference on Fairness, Accountability, and Transparency (FAccT), pp. 361–374
@inproceedings{scharowski2025trust,
title = {To trust or distrust AI: a questionnaire validation study},
author = {Scharowski, Nicolas and Perrig, Sebastian AC and von Felten, Nick and
Aeschbach, Lena Fanya and Opwis, Klaus and Wintersberger, Philipp and
Br{\"u}hlmann, Florian},
booktitle = {Proceedings of the 2025 ACM Conference on Fairness, Accountability,
and Transparency},
pages = {361--374},
doi = {10.1145/3715275.3732025},
year = {2025}
}2024
Bringing video browsing to virtual reality: Empirical evaluation of a novel multimedia drawer
Proceedings of the 2024 International Conference on Multimedia Retrieval (ICMR), pp. 293–301
@inproceedings{spiess2024bringing,
title = {Bringing video browsing to virtual reality: Empirical evaluation of
a novel multimedia drawer},
author = {Spiess, Florian and Scharowski, Nicolas and Haller, Ariane and
Memeti, Zgjim and Schuldt, Heiko and Br{\"u}hlmann, Florian},
booktitle = {Proceedings of the 2024 International Conference on Multimedia Retrieval},
pages = {293--301},
doi = {10.1145/3652583.3658077},
year = {2024}
}Development and validation of a positive-item version of the visual aesthetics of websites inventory: The VisAWI-pos
International Journal of Human–Computer Interaction, 40(20), 6622–6646
@article{perrig2024development,
title = {Development and validation of a positive-item version of the visual
aesthetics of websites inventory: The visawi-pos},
author = {Perrig, Sebastian AC and von Felten, Nick and Honda, Marimo and
Opwis, Klaus and Br{\"u}hlmann, Florian},
journal = {International Journal of Human--Computer Interaction},
volume = {40},
number = {20},
pages = {6622--6646},
doi = {10.1080/10447318.2023.2258634},
year = {2024}
}Measurement practices in user experience (UX) research: a systematic quantitative literature review
Frontiers in Computer Science, 6, 1368860
@article{perrig2024measurement,
title = {Measurement practices in user experience ({UX}) research: a systematic
quantitative literature review},
author = {Perrig, Sebastian AC and Aeschbach, Lena Fanya and Scharowski, Nicolas and
von Felten, Nick and Opwis, Klaus and Br{\"u}hlmann, Florian},
journal = {Frontiers in Computer Science},
volume = {6},
pages = {1368860},
doi = {10.3389/fcomp.2024.1368860},
year = {2024}
}To trust or distrust trust measures: Validating questionnaires for trust in AI Preprint
arXiv preprint arXiv:2403.00582
@article{scharowski2024trust,
title = {To trust or distrust trust measures: Validating questionnaires for trust in AI},
author = {Scharowski, Nicolas and Perrig, Sebastian AC and Aeschbach, Lena Fanya and
von Felten, Nick and Opwis, Klaus and Wintersberger, Philipp and
Br{\"u}hlmann, Florian},
journal = {arXiv preprint arXiv:2403.00582},
year = {2024}
}The effectiveness of warning statements in reducing careless responding in crowdsourced online surveys
Behavior Research Methods, 56(6), 5862–5875
@article{bruhlmann2024effectiveness,
title = {The effectiveness of warning statements in reducing careless
responding in crowdsourced online surveys},
author = {Br{\"u}hlmann, Florian and Memeti, Zgjim and Aeschbach, Lena F. and
Perrig, Sebastian AC and Opwis, Klaus},
journal = {Behavior Research Methods},
volume = {56},
number = {6},
pages = {5862--5875},
doi = {10.3758/s13428-023-02321-z},
year = {2024}
}Independent validation of the player experience inventory: Findings from a large set of video game players
Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems, pp. 1–13
@inproceedings{perrig2024independent,
title = {Independent validation of the player experience inventory:
Findings from a large set of video game players},
author = {Perrig, Sebastian AC and Scharowski, Nicolas and Br{\"u}hlmann, Florian and
von Felten, Nick and Opwis, Klaus and Aeschbach, Lena Fanya},
booktitle = {Proceedings of the 2024 CHI Conference on Human Factors in
Computing Systems},
pages = {1--13},
year = {2024}
}2023
Certification labels for trustworthy AI: Insights from an empirical mixed-method study
Proceedings of the 2023 ACM Conference on Fairness, Accountability, and Transparency (FAccT), pp. 248–260
@inproceedings{scharowski2023certification,
title = {Certification labels for trustworthy {AI}: Insights from an empirical
mixed-method study},
author = {Scharowski, Nicolas and Benk, Michaela and K{\"u}hne, Swen J and
Wettstein, L{\'e}ane and Br{\"u}hlmann, Florian},
booktitle = {Proceedings of the 2023 ACM Conference on Fairness, Accountability,
and Transparency},
pages = {248--260},
doi = {10.1145/3593013.3593994},
year = {2023}
}Exploring the effects of human-centered AI explanations on trust and reliance
Frontiers in Computer Science, 5, 1151150
@article{scharowski2023exploring,
title = {Exploring the effects of human-centered {AI} explanations on trust and reliance},
author = {Scharowski, Nicolas and Perrig, Sebastian AC and Svab, Melanie and
Opwis, Klaus and Br{\"u}hlmann, Florian},
journal = {Frontiers in Computer Science},
volume = {5},
pages = {1151150},
doi = {10.3389/fcomp.2023.1151150},
year = {2023}
}Smartphone app aesthetics influence users' experience and performance
Frontiers in Psychology, 14, 1113842
@article{perrig2023smartphone,
title = {Smartphone app aesthetics influence users' experience and performance},
author = {Perrig, Sebastian AC and Ueffing, David and Opwis, Klaus and
Br{\"u}hlmann, Florian},
journal = {Frontiers in Psychology},
volume = {14},
pages = {1113842},
doi = {10.3389/fpsyg.2023.1113842},
year = {2023}
}The psychology of esports players' ELO Hell: Motivated bias in League of Legends and its impact on players' overestimation of skill
Computers in Human Behavior, 147, 107828
@article{aeschbach2023psychology,
title = {The psychology of esports players' {ELO} Hell: Motivated bias in
{League of Legends} and its impact on players' overestimation of skill},
author = {Aeschbach, Lena Fanya and Kayser, Dominik and
H{\"u}sler, Antony Berbert De Castro and Opwis, Klaus and
Br{\"u}hlmann, Florian},
journal = {Computers in Human Behavior},
volume = {147},
pages = {107828},
doi = {10.1016/j.chb.2023.107828},
year = {2023}
}Is a Mean Difference of 0.46 Relevant? Towards Determining the Smallest Effect Size of Interest for Visual Aesthetics of Websites Preprint
arXiv preprint arXiv:2305.08945
@article{bruhlmann2023mean,
title = {Is a Mean Difference of 0.46 Relevant? Towards Determining the Smallest
Effect Size of Interest for Visual Aesthetics of Websites},
author = {Br{\"u}hlmann, Florian},
journal = {arXiv preprint arXiv:2305.08945},
year = {2023}
}Trust issues with trust scales: examining the psychometric quality of trust measures in the context of AI
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, pp. 1–7
@inproceedings{perrig2023trust,
title = {Trust issues with trust scales: examining the psychometric quality of
trust measures in the context of {AI}},
author = {Perrig, Sebastian AC and Scharowski, Nicolas and Br{\"u}hlmann, Florian},
booktitle = {Extended Abstracts of the 2023 CHI Conference on Human Factors in
Computing Systems},
pages = {1--7},
doi = {10.1145/3544549.3585808},
year = {2023}
}How compliance with web accessibility standards shapes the experiences of users with and without disabilities
International Journal of Human-Computer Studies, 170, 102956
@article{vollenwyder2023compliance,
title = {How compliance with web accessibility standards shapes the experiences
of users with and without disabilities},
author = {Vollenwyder, Beat and Petralito, Serge and Iten, Glena H and
Br{\"u}hlmann, Florian and Opwis, Klaus and Mekler, Elisa D},
journal = {International Journal of Human-Computer Studies},
volume = {170},
pages = {102956},
doi = {10.1016/j.ijhcs.2022.102956},
year = {2023}
}2022
Trust and Reliance in XAI – Distinguishing Between Attitudinal and Behavioral Measures Workshop
CHI 2022 Workshop on Trust and Reliance in AI-Human Teams (TRAIT)
@inproceedings{scharowski2022trust,
title = {Trust and Reliance in {XAI} -- Distinguishing Between Attitudinal
and Behavioral Measures},
author = {Scharowski, Nicolas and Perrig, Sebastian AC and von Felten, Nick and
Br{\"u}hlmann, Florian},
booktitle = {CHI 2022 Workshop on Trust and Reliance in AI-Human Teams (TRAIT)},
url = {https://arxiv.org/abs/2203.12318},
year = {2022}
}Breaking immersion: A theoretical framework of alienated play to facilitate critical reflection on interactive media
Frontiers in Virtual Reality, 3, 846490
@article{aeschbach2022breaking,
title = {Breaking immersion: A theoretical framework of alienated play to
facilitate critical reflection on interactive media},
author = {Aeschbach, Lena Fanya and Opwis, Klaus and Br{\"u}hlmann, Florian},
journal = {Frontiers in Virtual Reality},
volume = {3},
pages = {846490},
doi = {10.3389/frvir.2022.846490},
year = {2022}
}LoL, Why do you even play? Validating the motives for online gaming questionnaire in the context of League of Legends
Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY EA '22), pp. 81–86
@inproceedings{memeti2022lol,
title = {LoL, Why do you even play? Validating the motives for online gaming
questionnaire in the context of {League of Legends}},
author = {Memeti, Zgjim and Br{\"u}hlmann, Florian and Perrig, Sebastian AC},
booktitle = {Extended Abstracts of the 2022 Annual Symposium on Computer-Human
Interaction in Play},
pages = {81--86},
year = {2022}
}Independent validation of the video game dispositional flow scale with League of Legends players
Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY EA '22), pp. 44–50
@inproceedings{von2022independent,
title = {Independent validation of the video game dispositional flow scale
with {League of Legends} players},
author = {von Felten, Nick and Br{\"u}hlmann, Florian and Perrig, Sebastian AC},
booktitle = {Extended Abstracts of the 2022 Annual Symposium on Computer-Human
Interaction in Play},
pages = {44--50},
year = {2022}
}2021
Transparency in Measurement Reporting: A Systematic Literature Review of CHI PLAY Honorable Mention
Proceedings of the ACM on Human-Computer Interaction (CHI PLAY), 5
@article{aeschbach2021transparency,
title = {Transparency in Measurement Reporting: A Systematic Literature Review of
{CHI PLAY}},
author = {Aeschbach, Lena Fanya and Perrig, Sebastian AC and Weder, Lorena and
Opwis, Klaus and Br{\"u}hlmann, Florian},
journal = {Proceedings of the ACM on Human-Computer Interaction},
volume = {5},
number = {CHI PLAY},
doi = {10.1145/3474660},
year = {2021}
}Measuring Players' Experience of Need Satisfaction in Digital Games: An Analysis of the Factor Structure of the UPEQ
Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY EA '21)
@inproceedings{kayser2021measuring,
title = {Measuring Players' Experience of Need Satisfaction in Digital Games:
An Analysis of the Factor Structure of the {UPEQ}},
author = {Kayser, Dominik and Perrig, Sebastian AC and Br{\"u}hlmann, Florian},
booktitle = {Extended Abstracts of the 2021 Annual Symposium on Computer-Human
Interaction in Play},
doi = {10.1145/3450337.3483499},
year = {2021}
}How WEIRD is CHI?
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
@inproceedings{linxen2021weird,
title = {How {WEIRD} is {CHI}?},
author = {Linxen, Sebastian and Sturm, Christian and Br{\"u}hlmann, Florian and
Cassau, Vincent and Opwis, Klaus and Reinecke, Katharina},
booktitle = {Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems},
doi = {10.1145/3411764.3445488},
year = {2021}
}WhatsApp for mobile learning: Effects on knowledge, resilience and isolation in the school-to-work transition
The Internet and Higher Education, 50, 100809
@article{pimmer2021whatsapp,
title = {{WhatsApp} for mobile learning: Effects on knowledge, resilience and
isolation in the school-to-work transition},
author = {Pimmer, Christoph and Br{\"u}hlmann, Florian and Odetola, Titilayo Dorothy and
Dipeolu, Oluwafemi and Oluwasola, Olusola and J{\"a}ger, Janine and
Ajuwon, Ademola J.},
journal = {The Internet and Higher Education},
volume = {50},
pages = {100809},
doi = {10.1016/j.iheduc.2021.100809},
year = {2021}
}Empirical Hints of Cognitive Biases Despite Human-Centered AI Explanations Workshop
CHI 2021 Workshop: Operationalizing Human-Centered Perspectives in Explainable AI (HCXAI)
@inproceedings{scharowski2021empirical,
title = {Empirical Hints of Cognitive Biases Despite Human-Centered {AI} Explanations},
author = {Scharowski, Nicolas and Opwis, Klaus and Br{\"u}hlmann, Florian},
booktitle = {CHI 2021 Workshop: Operationalizing Human-Centered Perspectives in
Explainable AI (HCXAI)},
year = {2021}
}2020
Motivational Profiling of League of Legends Players
Frontiers in Psychology, 11, 1307
@article{bruehlmann2020motivational,
title = {Motivational Profiling of League of Legends Players},
author = {Br{\"u}hlmann, Florian and Baumgartner, Philipp and Wallner, G{\"u}nter and
Kriglstein, Simone and Mekler, Elisa D.},
journal = {Frontiers in Psychology},
volume = {11},
pages = {1307},
doi = {10.3389/fpsyg.2020.01307},
year = {2020}
}The quality of data collected online: An investigation of careless responding in a crowdsourced sample
Methods in Psychology, 2, 100022
@article{bruhlmann2020quality,
title = {The quality of data collected online: An investigation of careless
responding in a crowdsourced sample},
author = {Br{\"u}hlmann, Florian and Petralito, Serge and Aeschbach, Lena F. and
Opwis, Klaus},
journal = {Methods in Psychology},
volume = {2},
pages = {100022},
doi = {10.1016/j.metip.2020.100022},
year = {2020}
}TrustDiff: Development and Validation of a Semantic Differential for User Trust on the Web
Journal of Usability Studies, 16(1), 29–48
@article{bruhlmann2020trustdiff,
title = {{TrustDiff}: Development and Validation of a Semantic Differential for
User Trust on the Web},
author = {Br{\"u}hlmann, Florian and Petralito, Serge and Rieser, Denise C. and
Aeschbach, Lena F. and Opwis, Klaus},
journal = {Journal of Usability Studies},
volume = {16},
number = {1},
pages = {29--48},
year = {2020}
}Many Labs 5: Registered Replication of Vohs and Schooler (2008), Experiment 1
Advances in Methods and Practices in Psychological Science, 3(3), 429–438
@article{buttrick2020manylabs5a,
title = {Many Labs 5: Registered Replication of {Vohs} and {Schooler} (2008),
Experiment 1},
author = {Buttrick, Nicholas R. and Aczel, Balazs and Aeschbach, Lena F. and
Bakos, Bence E. and Br{\"u}hlmann, Florian and others},
journal = {Advances in Methods and Practices in Psychological Science},
volume = {3},
number = {3},
pages = {429--438},
doi = {10.1177/2515245920917931},
year = {2020}
}Many Labs 5: Testing Pre-Data-Collection Peer Review as an Intervention to Increase Replicability
Advances in Methods and Practices in Psychological Science, 3(3), 309–331
@article{ebersole2020manylabs5b,
title = {Many Labs 5: Testing Pre-Data-Collection Peer Review as an Intervention
to Increase Replicability},
author = {Ebersole, Charles R. and Mathur, Maya B. and Br{\"u}hlmann, Florian and others},
journal = {Advances in Methods and Practices in Psychological Science},
volume = {3},
number = {3},
pages = {309--331},
doi = {10.1177/2515245920958687},
year = {2020}
}My Train Talks to Me: Participatory Design of a Mobile App for Travellers with Visual Impairments
Computers Helping People with Special Needs (ICCHP 2020), pp. 10–18
@inproceedings{vollenwyder2020train,
title = {My Train Talks to Me: Participatory Design of a Mobile App for
Travellers with Visual Impairments},
author = {Vollenwyder, Beat and Buchm{\"u}ller, Esther and Trachsel, Christian and
Opwis, Klaus and Br{\"u}hlmann, Florian},
booktitle = {Computers Helping People with Special Needs (ICCHP 2020)},
pages = {10--18},
doi = {10.1007/978-3-030-58796-3_2},
year = {2020}
}How Web Professionals Perceive Web Accessibility in Practice: Active Roles, Process Phases and Key Disabilities
Computers Helping People with Special Needs (ICCHP 2020), pp. 294–302
@inproceedings{vollenwyder2020webprofessionals,
title = {How Web Professionals Perceive Web Accessibility in Practice:
Active Roles, Process Phases and Key Disabilities},
author = {Vollenwyder, Beat and Opwis, Klaus and Br{\"u}hlmann, Florian},
booktitle = {Computers Helping People with Special Needs (ICCHP 2020)},
pages = {294--302},
doi = {10.1007/978-3-030-58796-3_35},
year = {2020}
}2019
Facilitating professional mobile learning communities with instant messaging
Computers & Education, 128, 102–112
@article{pimmer2019facilitating,
title = {Facilitating professional mobile learning communities with instant messaging},
author = {Pimmer, Christoph and Br{\"u}hlmann, Florian and Odetola, Titilayo Dorothy and
Oluwasola, Deborah Olusola and Dipeolu, Oluwafemi and Ajuwon, Ademola J.},
journal = {Computers \& Education},
volume = {128},
pages = {102--112},
doi = {10.1016/j.compedu.2018.09.005},
year = {2019}
}Salient beliefs influencing the intention to consider Web Accessibility
Computers in Human Behavior, 92, 352–360
@article{vollenwyder2019salient,
title = {Salient beliefs influencing the intention to consider {Web Accessibility}},
author = {Vollenwyder, Beat and Iten, Glena H. and Br{\"u}hlmann, Florian and
Opwis, Klaus and Mekler, Elisa D.},
journal = {Computers in Human Behavior},
volume = {92},
pages = {352--360},
doi = {10.1016/j.chb.2018.11.016},
year = {2019}
}2018
Measuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI)
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, pp. 1–13
@inproceedings{bruhlmann2018umi,
title = {Measuring the ``{Why}'' of Interaction: Development and Validation of
the User Motivation Inventory ({UMI})},
author = {Br{\"u}hlmann, Florian and Vollenwyder, Beat and Opwis, Klaus and
Mekler, Elisa D.},
booktitle = {Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems},
pages = {1--13},
doi = {10.1145/3173574.3173680},
year = {2018}
}Systematic Review and Validation of the Game Experience Questionnaire (GEQ) – Implications for Citation and Reporting Practice
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '18), pp. 257–270
@inproceedings{law2018geq,
title = {Systematic Review and Validation of the Game Experience Questionnaire
({GEQ}) -- Implications for Citation and Reporting Practice},
author = {Law, Effie L-C and Br{\"u}hlmann, Florian and Mekler, Elisa D.},
booktitle = {Proceedings of the 2018 Annual Symposium on Computer-Human Interaction
in Play (CHI PLAY '18)},
pages = {257--270},
doi = {10.1145/3242671.3242683},
year = {2018}
}Instant messaging and nursing students' clinical learning experience
Nurse Education Today, 64, 119–124
@article{pimmer2018nursing,
title = {Instant messaging and nursing students' clinical learning experience},
author = {Pimmer, C. and Br{\"u}hlmann, Florian and Odetola, T. D. and Dipeolu, O. and
Gr{\"o}hbiel, U. and Ajuwon, A. J.},
journal = {Nurse Education Today},
volume = {64},
pages = {119--124},
doi = {10.1016/j.nedt.2018.01.034},
year = {2018}
}Surveys in Games User Research
Games User Research (eds. Drachen, A., Mirza-Babaei, P., Nacke, L.), Chapter 9, pp. 141–162. Oxford University Press
@incollection{bruhlmann2018surveys,
title = {Surveys in Games User Research},
author = {Br{\"u}hlmann, Florian and Mekler, Elisa D.},
booktitle = {Games User Research},
chapter = {9},
pages = {141--162},
publisher = {Oxford University Press},
year = {2018}
}How to Use Plain and Easy-to-Read Language for a Positive User Experience on Websites
Computers Helping People with Special Needs (ICCHP 2018), pp. 514–522
@inproceedings{vollenwyder2018plain,
title = {How to Use Plain and Easy-to-Read Language for a Positive User
Experience on Websites},
author = {Vollenwyder, Beat and Schneider, Andrea and Krueger, Eva and
Br{\"u}hlmann, Florian and Opwis, Klaus and Mekler, Elisa D.},
booktitle = {Computers Helping People with Special Needs (ICCHP 2018)},
pages = {514--522},
doi = {10.1007/978-3-319-94277-3_80},
year = {2018}
}Understanding and improving subjective measures in human-computer interaction
PhD Thesis, University of Basel
@phdthesis{bruhlmann2018understanding,
title = {Understanding and improving subjective measures in
human-computer interaction},
author = {Br{\"u}hlmann, Florian},
school = {University of Basel},
year = {2018}
}2017
The Effects of Framing in Gamification: A Study of Failure
BestMasters. Springer Wiesbaden, XIII, 68 pp.
@book{bruhlmann2017framing,
title = {The Effects of Framing in Gamification: A Study of Failure},
author = {Br{\"u}hlmann, Florian},
series = {BestMasters},
publisher = {Springer Wiesbaden},
isbn = {978-3-658-16926-8},
doi = {10.1007/978-3-658-16926-8},
year = {2017}
}A Good Reason to Die: How Avatar Death and High Challenges Enable Positive Experiences Honorable Mention
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
@inproceedings{petralito2017death,
title = {A Good Reason to Die: How Avatar Death and High Challenges Enable
Positive Experiences},
author = {Petralito, Serge and Br{\"u}hlmann, Florian and Iten, Glena and
Mekler, Elisa D. and Opwis, Klaus},
booktitle = {Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems},
doi = {10.1145/3025453.3026047},
note = {Honorable Mention},
year = {2017}
}Towards understanding the effects of individual gamification elements on intrinsic motivation and performance
Computers in Human Behavior, 71, 525–534
@article{mekler2017gamification,
title = {Towards understanding the effects of individual gamification elements on
intrinsic motivation and performance},
author = {Mekler, Elisa D. and Br{\"u}hlmann, Florian and Tuch, Alexandre N. and
Opwis, Klaus},
journal = {Computers in Human Behavior},
volume = {71},
pages = {525--534},
doi = {10.1016/j.chb.2015.08.048},
year = {2017}
}2016
Measuring user rated language quality: Development and validation of the user interface Language Quality Survey (LQS)
International Journal of Human-Computer Studies, 86, 1–10
@article{bargasavila2016lqs,
title = {Measuring user rated language quality: Development and validation of the
user interface Language Quality Survey ({LQS})},
author = {Bargas-Avila, Javier A. and Br{\"u}hlmann, Florian},
journal = {International Journal of Human-Computer Studies},
volume = {86},
pages = {1--10},
doi = {10.1016/j.ijhcs.2015.08.010},
year = {2016}
}Online Playtesting With Crowdsourcing: Advantages and Challenges Workshop
CHI 2016 Workshop: Lightweight Games User Research for Indies and Non-Profit Organizations
@inproceedings{bruhlmann2016online,
title = {Online Playtesting With Crowdsourcing: Advantages and Challenges},
author = {Br{\"u}hlmann, Florian and Schmid, Gian-Marco and Mekler, Elisa D.},
booktitle = {CHI 2016 Workshop: Lightweight Games User Research for Indies and
Non-Profit Organizations},
year = {2016}
}2015
How to Measure the Game Experience? Analysis of the Factor Structure of Two Questionnaires
CHI '15 Extended Abstracts on Human Factors in Computing Systems, pp. 1181–1186
@inproceedings{bruhlmann2015gameexperience,
title = {How to Measure the Game Experience? Analysis of the Factor Structure
of Two Questionnaires},
author = {Br{\"u}hlmann, Florian and Schmid, Gian-Marco},
booktitle = {CHI '15 Extended Abstracts on Human Factors in Computing Systems},
pages = {1181--1186},
doi = {10.1145/2702613.2732831},
year = {2015}
}2013
Disassembling gamification: The effects of points and meaning on user motivation and performance
CHI '13 Extended Abstracts on Human Factors in Computing Systems, pp. 1137–1142
@inproceedings{mekler2013disassembling,
title = {Disassembling gamification: The effects of points and meaning on user
motivation and performance},
author = {Mekler, Elisa D. and Br{\"u}hlmann, Florian and Opwis, Klaus and
Tuch, Alexandre N.},
booktitle = {CHI '13 Extended Abstracts on Human Factors in Computing Systems},
pages = {1137--1142},
doi = {10.1145/2468356.2468559},
year = {2013}
}Do points, levels and leaderboards harm intrinsic motivation? An empirical analysis of common gamification elements
Proceedings of the First International Conference on Gameful Design, Research, and Applications (Gamification 2013), pp. 66–73
@inproceedings{mekler2013points,
title = {Do points, levels and leaderboards harm intrinsic motivation? An empirical
analysis of common gamification elements},
author = {Mekler, Elisa D. and Br{\"u}hlmann, Florian and Opwis, Klaus and
Tuch, Alexandre N.},
booktitle = {Proceedings of the First International Conference on Gameful Design,
Research, and Applications},
pages = {66--73},
doi = {10.1145/2583008.2583017},
year = {2013}
}Gamification From the Perspective of Self-Determination Theory and Flow
Bachelor's Thesis, University of Basel
@misc{bruhlmann2013thesis,
title = {Gamification From the Perspective of Self-Determination Theory and Flow},
author = {Br{\"u}hlmann, Florian},
howpublished = {Bachelor's Thesis, University of Basel},
doi = {10.31237/osf.io/6kauv},
year = {2013}
}Contact
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